![]() You are given many more moves than previously before and respond quicker, but it really doesn’t feel all too different at the same time. Lara’s signature dive is in the game again, and taken to a new level, where in one section, you actually have to dive off a 200ft cliff which is still my most memorable section of the game.Ĭombat is also still in the game, and it has been given an overhaul as well. The mechanics now are much smoother and actually doable, but still not perfect, with you sometimes barely getting up in time for air, or not being able to see the hole you are supposed to swim through due to the underwater camera angles. As most games, swimming in the original series was no different, and was one of the leading causes of frustration with poor controls that had you either drowning, or not being able to see where you are supposed to go in time. ![]() Swimming was a big part of the series in the past as well, with many underwater caverns, swimming levels and puzzles that usually involved getting wet somehow. Though I spammed the button while always doing this, and it seemed to do the exact job, but is necessary in later levels where you only have a few seconds to hang onto a ledge before it breaks away with you on it. It is by no means perfect, especially when trying to jump off a rope in a certain direction and the camera is fighting you, but it’s a major improvement in the series.Ī nice new addition is that if you are climbing a pole or rope, or shimmying across a cliffside, you can press a button in time with your movements, and it will make you move twice as fast. These inconveniences are a thing of the past, now that you can run around freely, swim, jump, climb on ropes and poles, scale cliff edges, and use ladders, all while looking good and even showing off with some flips and vaults in between if you wish. Not so much how sloppy it felt, but you had to always be perfect with your jumps and directions or else you would miss that critical jump and fall or miss a cliff edge. One thorn in the side that the series has always been plagued by was the controls. It’s nothing new, but it is more entertaining than just sitting and listening to the story unfold on its own. The new team did their homework, and if you have ever played Resident Evil 4 or God Of War, you will recognize the interactive sequences that require you to press the correct direction or button at the right time to either keep her from dying, or to collect secrets in the level, which in turn will unlock bonus features, costumes, cutscenes, and more. ![]() Throw in a plot that involves the King Arthur Legacy and you have yourself a somewhat decent story line that may not enthrall you, but will definitely make you want to see what happens next.Ĭutscenes are throughout and flashbacks that unlock more pieces of the story’s puzzle keep you interested other than the basic ‘figure out puzzle, then move on to boss and beat the level’ schemes. As the story progresses, you explore many different lands on different continents with a story revolving around the power of a sword broken into fragments that seem to be scattered across the world. It builds on what made the series great and it’s cool once again to enjoy a Tomb Raider game.Īs the story begins, Lara is back, and is haunted by flashbacks of her mother’s death years ago. Eidos has dropped Core Design from this title all together after the huge decline in the series and went to work on the newest installment of the series, and we now have Tomb Raider Legend. ![]() From then on, the series continuously declined in quality, and basically fun overall. If you ask most people what they think about the Tomb Raider series, most will vividly remember how much enjoyment they had fun years ago with usually part 1 or 2. ![]()
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